OneDayGame Update #5 – Implementing uFrame

Since using only reusable components made further development more and more complicated I decided to try a different approach to code architecture. uFrame is a game framework that implements MVVM design pattern and Reactive Extensions. I implemented some functionality with it, the rest is using components as before.

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OneDayGame

An pre-alpha version of a game that I’m making with my brother. This version is made entirely with reusable components. Most of them is available on GitHub.

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